Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
𝗔𝗯𝗼𝘂𝘁 𝘁𝗵𝗲 𝘄𝗼𝗿𝗸𝘀𝗵𝗼𝗽:
In this workshop you will learn the basics of Blender 2.8. You will be able to navigate fluently within the software, and understand the building blocks for creating a 3D project. We will focus on all the general tools that Blender has to create models, textures, materials lighting and rendering.
𝗔𝗯𝗼𝘂𝘁 𝘁𝗵𝗲 𝘁𝘂𝘁𝗼𝗿:
Carolina Romano is a 3D artist and game designer based in Berlin.
She has worked on big productions as 3D facial animator, where she developed her interest and skills in organic modeling, character design and animation.
Carolina has been using Blender professionally for 7 years in several projects, including medical visualizations, artistic projects, and video games.
For the past two years she has been working on her own video game called NAMAVE. All the assets, animations and riggings are done entirely with Blender.
On 2018 she started a Blender users meetup in Berlin, that is still running.
- This workshop is for beginners, so you don’t need to have any previous knowledge of Blender.
- Bring your own laptop and mouse and please download and install Blender 2.8 before the workshop.
𝗙𝗲𝗲𝘀 & 𝗥𝗲𝗴𝗶𝘀𝘁𝗿𝗮𝘁𝗶𝗼𝗻:
The workshop will take place at Lacuna Lab during Saturday 16 and Sunday 17 of November, both days from 11:00 to 16:45, with a lunch break of 45 min. at 13.30.
The fee is 65€ for both days.
The workshop has a minimum capacity of 6 people.
For registration or further information contact Carolina Romano:
𝙍𝙚𝙜𝙞𝙨𝙩𝙧𝙖𝙩𝙞𝙤𝙣 𝙬𝙞𝙡𝙡 𝙘𝙡𝙤𝙨𝙚 𝙏𝙝𝙪𝙧𝙨𝙙𝙖𝙮 𝙊𝙘𝙩𝙤𝙗𝙚𝙧 𝟯𝟭𝙨𝙩.
Schedule workshop Introduction Blender Carolina Romano: Schedule_workshop.pdf